Articles marked with * are accepteded but not yet published.
Peer reviewed articles
Juvrud, Joshua, Gabriel Ansgariusson, Patrik Selleby & Magnus Johansson. 2021.
"Game or watch: The effect of interactivity on arousal and engagement in video game media." In IEEE Transactions on Games.
*Baird, Josephine. 2021. “The mislead of The Missing: A queer videogame narrative through misdirection of gameplay, player presumption and storytelling.” Paper to be presented at International Conference on Games and Narrative, University of Waterloo, U.K., June 11 - 16, 2021.
*Baird, Josephine. 2021. “The Missing Trans(gender) Subject: Trans exploration, expression and embodiment in videogame-based-learning.” Paper to be presented at NordMedia 2021 Conference, Reykjavik, Iceland, August 18–20th 2021
Bowman, Sarah Lynne. 2021. “Games of Personal Horror: Shadow Work in Role-Playing Experiences.” Paper presented at Monstrosity: The 17th Annual Tampere University Game Research Lab Spring Seminar, April 22, 2021.
*Diaklolambrianou, Elektra, Sarah Lynne Bowman, Josefin Westborg, and Josephine Baird. 2021. “The Therapeutic Potential of Live Action Role-playing Games: Cognitive Considerations.” Paper to be presented at MET Neuroscience & Theatre Therapy, National University of Theater and Film, CINETic Center, Bucharest, Romania, 26-28 May 2021 & Online. Upcoming.
Rusch, Doris C., and Andy Phelps. 2021. The Witch’s Way. Itch.io.
Play The Witch's Way
Bowman, Sarah Lynne, Kjell Hedgard Hugaas, Áron Birtalan, and Lars Kristian Løveng Sunde (moderator). “Roleplaying for Transformation.” Panel discussion at Knutepunkt 2021 Magic Book (online), March 13, 2021.
Bowman, Sarah Lynne, and Kjell Hedgard Hugaas. 2021. “The Batman Effect: Unlocking Your Inner Superhero.” Workshop at Knutepunkt 2021 Magic Book (online), March 13, 2021.
Publications for general public
Bowman, Sarah Lynne, and Kjell Hedgard Hugaas. “Magic is Real: How Role-playing Can Transform Our Identities, Our Communities, and Our Lives.” Nordiclarp.org, March 9.
Peer reviewed articles
Rusch, Doris C., and Andrew M. Phelps. 2020. “Existential Transformational Game Design: Harnessing the ‘Psychomagic’ of Symbolic Enactment.” Frontiers in Psychology (November 4).
Phelps, Andy, and Doris C. Rusch. 2020. “Navigating Existential, Transformative Game Design.” In Proceedings from DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere: 1-4.
Baird, Josephine. 2020. “The Mechanics and Misdirection of The Missing: Trans Exploration, Expression and Embodiment in Videogame-Based-Learning.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.
Linnamäki, Jori. 2020. “An Approach to Board Game Design that Centres Allyship and Empowers Trans People.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.
Linnamäki, Jori, and Josephine Baird. 2020. “A Reflection on the Ethical Decision-making Process during Participatory Game Design with and for Vulnerable Populations.” Paper presented at Gender Studies Conference 2020: Reclaiming Futures, Tampere University, Finland.
Rusch, Doris, and Andy Phelps. 2020. “Games of the Soul.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.
Sihvonen, Tanja, Harrer, Sabine and Khattab, Mona. 2020. "Narrative Transformations and Cultural Appropriation. Placemaking in Assassin’s Creed: Origins Discovery Tour Mode." Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.