Research outcomes

Articles marked with * are accepteded but not yet published.

2021

Peer reviewed articles

Juvrud, Joshua, Gabriel Ansgariusson, Patrik Selleby & Magnus Johansson. 2021.
"Game or watch: The effect of interactivity on arousal and engagement in video game media." In IEEE Transactions on Games.
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Conference presentations

*Baird, Josephine. 2021. “The mislead of The Missing: A queer videogame narrative through misdirection of gameplay, player presumption and storytelling.” Paper to be presented at International Conference on Games and Narrative, University of Waterloo, U.K., June 11 - 16, 2021.

*Baird, Josephine. 2021. “The Missing Trans(gender) Subject: Trans exploration, expression and embodiment in videogame-based-learning.” Paper to be presented at NordMedia 2021 Conference, Reykjavik, Iceland, August 18–20th 2021

Bowman, Sarah Lynne. 2021. “Games of Personal Horror: Shadow Work in Role-Playing Experiences.” Paper presented at Monstrosity: The 17th Annual Tampere University Game Research Lab Spring Seminar, April 22, 2021.

*Diaklolambrianou, Elektra, Sarah Lynne Bowman, Josefin Westborg, and Josephine Baird. 2021. “The Therapeutic Potential of Live Action Role-playing Games: Cognitive Considerations.” Paper to be presented at MET Neuroscience & Theatre Therapy, National University of Theater and Film, CINETic Center, Bucharest, Romania, 26-28 May 2021 & Online. Upcoming.

Games

Rusch, Doris C., and Andy Phelps. 2021. The Witch’s Way. Itch.io.
Play The Witch's Way

Conference Panels:

Bowman, Sarah Lynne, Kjell Hedgard Hugaas, Áron Birtalan, and Lars Kristian Løveng Sunde (moderator). “Roleplaying for Transformation.” Panel discussion at Knutepunkt 2021 Magic Book (online), March 13, 2021.

Workshops:

Bowman, Sarah Lynne, and Kjell Hedgard Hugaas. 2021. “The Batman Effect: Unlocking Your Inner Superhero.” Workshop at Knutepunkt 2021 Magic Book (online), March 13, 2021.

Publications for general public

Bowman, Sarah Lynne, and Kjell Hedgard Hugaas. “Magic is Real: How Role-playing Can Transform Our Identities, Our Communities, and Our Lives.” Nordiclarp.org, March 9.

2020

Peer reviewed articles

Rusch, Doris C., and Andrew M. Phelps. 2020. “Existential Transformational Game Design: Harnessing the ‘Psychomagic’ of Symbolic Enactment.” Frontiers in Psychology (November 4).
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Proceedings

Phelps, Andy, and Doris C. Rusch. 2020. “Navigating Existential, Transformative Game Design.” In Proceedings from DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere: 1-4.
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Conference presentations

Baird, Josephine. 2020. “The Mechanics and Misdirection of The Missing: Trans Exploration, Expression and Embodiment in Videogame-Based-Learning.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.

Linnamäki, Jori. 2020. “An Approach to Board Game Design that Centres Allyship and Empowers Trans People.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.

Linnamäki, Jori, and Josephine Baird. 2020. “A Reflection on the Ethical Decision-making Process during Participatory Game Design with and for Vulnerable Populations.” Paper presented at Gender Studies Conference 2020: Reclaiming Futures, Tampere University, Finland.

Rusch, Doris, and Andy Phelps. 2020. “Games of the Soul.” Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.

Sihvonen, Tanja, Harrer, Sabine and Khattab, Mona. 2020. "Narrative Transformations and Cultural Appropriation. Placemaking in Assassin’s Creed: Origins Discovery Tour Mode." Paper presented at FROG: Future and Reality of Gaming 2020, Vienna, Austria.

Last modified: 2021-07-29