
Areas of our Research
At the Department of Game Design we conduct research in game design and related subjects. Our aim is to deepen the understanding of games, game design and their impact on society.
Introduction to the Games & Society Lab

Games have become among the most influential media of the 21st century. Yet, we have only just begun to understand their impact on players and society as a whole. The Games & Society Lab looks at game design, gameplay, players and contexts of play in regards to a wide range of socially relevant issues from education to health, personal development, civics and social behavior.
COLLABORATE WITH US
We love to collaborate and we get frequent requests to do so from other units inside the university as well as outside. Before you contact us, please consider our guidelines for inquiries about research collaborations.
Publications from the department of Game Design
Here you can see the latest publications from people at the department.
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5G for mobile augmented reality
Part of International Journal of Communication Systems, 2022.
Article in journal
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A Multi-Vehicle Longitudinal Trajectory Collision Avoidance Strategy Using AEBS with Vehicle-Infrastructure Communication
Part of IEEE Transactions on Vehicular Technology, p. 1253-1266, 2022.
Article in journal
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A Pseudo-Siamese Feature Fusion Generative Adversarial Network for Synthesizing High-quality Fetal Four-chamber Views
Part of IEEE journal of biomedical and health informatics, 2022.
Article in journal
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A seamless anonymous authentication protocol for mobile edge computing infrastructure
Part of Computer Communications, p. 12-21, 2022.
Article in journal
DOI for A seamless anonymous authentication protocol for mobile edge computing infrastructure
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Big data analysis of the Internet of Things in the digital twins of smart city based on deep learning
Part of Future generations computer systems, p. 167-177, 2022.
Article in journal
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Deep learning for assessment of environmental satisfaction using BIM big data in energy efficient building digital twins
Part of Sustainable Energy Technologies and Assessments, 2022.
Article in journal
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Deep Learning-based Smart Predictive Evaluation for Interactive Multimedia-enabled Smart Healthcare
Part of ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), 2022.
Article in journal
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Digital Twins Based VR Simulation for Accident Prevention of Intelligent Vehicle
Part of IEEE Transactions on Vehicular Technology, p. 3414-3428, 2022.
Article in journal
DOI for Digital Twins Based VR Simulation for Accident Prevention of Intelligent Vehicle
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Editorial: 5G for Augmented Reality
Part of Mobile Networks and Applications, 2022.
Article in journal
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Federated Neural Architecture Search for Medical Data Security
Part of IEEE Transactions on Industrial Informatics, p. 5628-5636, 2022.
Article in journal
DOI for Federated Neural Architecture Search for Medical Data Security
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Game environment art with modular architecture
Part of Entertainment Computing, 2022.
Article in journal
DOI for Game environment art with modular architecture Download full text (pdf) of Game environment art with modular architecture
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Introducing Mad Studies and Mad Reading to Game Studies
Part of Game Studies, 2022.
Article in journal
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Multimedia Monitoring System of Obstructive Sleep Apnea via Deep Active Learning Model
Part of IEEE Multimedia, 2022.
Article in journal
DOI for Multimedia Monitoring System of Obstructive Sleep Apnea via Deep Active Learning Model
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Safety Poka Yoke in Zero-Defect Manufacturing Based on Digital Twins
Part of IEEE Transactions on Industrial Informatics, 2022.
Article in journal
DOI for Safety Poka Yoke in Zero-Defect Manufacturing Based on Digital Twins
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Transfer Learning-powered Resource Optimization for Green Computing in 5G-Aided Industrial Internet of Things
Part of ACM Transactions on Internet Technology, 2022.
Article in journal
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Virtual Reality Neurorehabilitation
Part of International Journal of Mental Health Promotion, p. 287-310, 2022.
Article, review/survey
DOI for Virtual Reality Neurorehabilitation Download full text (pdf) of Virtual Reality Neurorehabilitation
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Wearable Sensors for Vital Signs Measurement: A Survey
Part of Journal of Sensor and Actuator Networks, 2022.
Article in journal
DOI for Wearable Sensors for Vital Signs Measurement: A Survey Download full text (pdf) of Wearable Sensors for Vital Signs Measurement: A Survey
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Automatic Generation of News Contents from Blog Posts
Part of International Journal of Asia Digital Art and Design Association, p. 1-7, 2021.
Article in journal
DOI for Automatic Generation of News Contents from Blog Posts Download full text (pdf) of Automatic Generation of News Contents from Blog Posts
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Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
Part of Sociological research online, 2021.
Article in journal
DOI for Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level Download full text (pdf) of Beyond a dichotomous understanding of online anonymity: bridging the macro and micro level
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Cardiac LGE MRI Segmentation with Cross-Modality Image Augmentation and Improved U-Net
Part of IEEE journal of biomedical and health informatics, p. 1-1, 2021.
Article in journal
DOI for Cardiac LGE MRI Segmentation with Cross-Modality Image Augmentation and Improved U-Net
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Deep Learning for Security in Digital Twins of Cooperative Intelligent Transportation Systems
Part of IEEE transactions on intelligent transportation systems (Print), p. 1-10, 2021.
Article in journal
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Development, Deployment and Evaluation of the ContentManagement System Generating CG AnimationsAutomatically from Blog Entries
Part of International Journal of Asia Digital Art and Design Association, p. 59-65, 2021.
Article in journal
DOI for Development, Deployment and Evaluation of the ContentManagement System Generating CG AnimationsAutomatically from Blog Entries Download full text (pdf) of Development, Deployment and Evaluation of the ContentManagement System Generating CG AnimationsAutomatically from Blog Entries
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Digital Games and Mental Health: Editorial
Part of Frontiers in Psychology, 2021.
Article in journal
DOI for Digital Games and Mental Health: Editorial Download full text (pdf) of Digital Games and Mental Health: Editorial
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Digital Twins in Unmanned Aerial Vehicles for Rapid Medical Resource Delivery in Epidemics
Part of IEEE transactions on intelligent transportation systems (Print), 2021.
Article in journal
DOI for Digital Twins in Unmanned Aerial Vehicles for Rapid Medical Resource Delivery in Epidemics
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Emotion Recognition of Chinese Paintings at the Thirteenth National Exhibition of Fines Arts in China Based on Advanced Affective Computing
Part of Frontiers in Psychology, 2021.
Article in journal
DOI for Emotion Recognition of Chinese Paintings at the Thirteenth National Exhibition of Fines Arts in China Based on Advanced Affective Computing Download full text (pdf) of Emotion Recognition of Chinese Paintings at the Thirteenth National Exhibition of Fines Arts in China Based on Advanced Affective Computing
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Game or watch: The effect of interactivity on arousal and engagement in video game media
Part of IEEE Transactions on Games, 2021.
Article in journal
DOI for Game or watch: The effect of interactivity on arousal and engagement in video game media
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Growing Museum: Keyword-based Self-growing CG Virtual Museum with Annotation System
2021.
Conference paper
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Magic is Real: How Role-playing Can Transform Our Identities, Our Communities, and Our Lives
Part of Book of Magic, 2021.
Chapter in book
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Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Part of Lecture Notes in Computer Science, p. 1-9, 2021.
Conference paper
DOI for Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
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Rethinking Decision Support Under Conditions of Irreducible Uncertainty: Co-Designing a Serious Game to Navigate Baltic Sea Nutrient Enrichment
Part of Society & Natural Resources, p. 1075-1092, 2021.
Article in journal
DOI for Rethinking Decision Support Under Conditions of Irreducible Uncertainty: Co-Designing a Serious Game to Navigate Baltic Sea Nutrient Enrichment Download full text (pdf) of Rethinking Decision Support Under Conditions of Irreducible Uncertainty: Co-Designing a Serious Game to Navigate Baltic Sea Nutrient Enrichment
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Rethinking game heritage - towards reflexivity in game preservation
Part of International Journal of Heritage Studies (IJHS), p. 268-280, 2021.
Article in journal
DOI for Rethinking game heritage - towards reflexivity in game preservation
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Usability comparison of screen-based and virtual-reality-based virtual museums
Part of International Workshop on Advanced Imaging Technology (IWAIT) 2021, 2021.
Conference paper
DOI for Usability comparison of screen-based and virtual-reality-based virtual museums
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Assessing viewer satisfaction of CG programs as a substitute for real TV programs
Part of International Workshop on Advanced Imaging Technology (IWAIT) 2020, 2020.
Conference paper
DOI for Assessing viewer satisfaction of CG programs as a substitute for real TV programs
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Existential Transformational Game Design: Harnessing the "Psychomagic" of Symbolic Enactment
Part of Frontiers in Psychology, 2020.
Article in journal
DOI for Existential Transformational Game Design: Harnessing the "Psychomagic" of Symbolic Enactment Download full text (pdf) of Existential Transformational Game Design: Harnessing the "Psychomagic" of Symbolic Enactment
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Navigating Existential, Transformative Game Design
Part of DiGRA '20 - Proceedings of the 2020 DiGRA International Conference, 2020.
Conference paper
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Use of Photogrammetry in Video Games: A Historical Overview
Part of Games and Culture, p. 289-307, 2020.
Article in journal
DOI for Use of Photogrammetry in Video Games: A Historical Overview
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An Immersive Virtual Museum Using a Head Mounted Display
Part of The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2019), 2019.
Conference paper
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Blickar och betydelser: Digitala rekonstruktioner av tavelhängningarna på Stockholms slott 1795–1866
Part of 1700-tal: Nordic Journal for Eighteenth-Century Studies, p. 79-103, 2019.
Article in journal
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Building Virtual Museum Exhibition System as a Medium
Part of 2019 IEEE 8th Global Conference on Consumer Electronics (GCCE 2019), 2019.
Conference paper
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Development of VR museum and a comparison with the screen-based virtual musuem
Part of INTERNATIONAL WORKSHOP ON ADVANCED IMAGE TECHNOLOGY (IWAIT) 2019, 2019.
Conference paper
DOI for Development of VR museum and a comparison with the screen-based virtual musuem
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Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition
Part of Nordisk kulturpolitisk tidskrift, p. 332-354, 2019.
Article in journal
DOI for Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition Download full text (pdf) of Drawing Things Together: Understanding the Challenges and Opportunities of a Cross-LAM Approach to Digital Game Preservation and Exhibition