Syllabus for Transformative Game Design 2
Transformativ speldesign 2
Syllabus
- 7.5 credits
- Course code: 5SD317
- Education cycle: Second cycle
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Main field(s) of study and in-depth level:
Game Design A1F
- Grading system: Fail (U), Pass (G)
- Established: 2021-11-03
- Established by: The Department Board
- Applies from: Autumn 2022
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Entry requirements:
A Bachelor's degree, equivalent to a Swedish Kandidatexamen, from an internationally recognised university, and Introduction to Transformative Game Design, 7.5 credits. Proficiency in English equivalent to the Swedish upper secondary course English 6.
- Responsible department: Department of Game Design
Learning outcomes
On successful completion of Transformative Game Design 2, the student should be able to:
- Show Knowledge of the Field: Discuss topics, themes, and theories related to implementation of transformative analog games, including logistics and safety.
- Design Workshops, Use Game Play and Implementation: Design, experience, iterate, and critique workshops and implementation strategies for transformative analog games that have specific growth-related goals.
- Perform Academic, Professional, and Reflective Writing: Compose written texts and other communication materials on the implementation oftransfo1mative analog games in various formats for distinct audiences.
Content
Building on the work done in previous transformative game design courses (Introduction to Transformative Game Design, Transformative Game Design 1), this course covers the logistics of implementing small and large-scale role-playing games from start to finish. This course will emphasize structures that reinforce the transfer of insights, skills, and goals from play to life. This course focuses on intentionality in game design choices, including specific workshop integration, accessibility, and other facets of game-related procedures. The course addresses practical aspects of implementation including "hands-on game mastering," with an introduction to building and maintaining communities of play that emphasize emotional and physical safety of participants. Students will create an implementation plan as well as write an academic paper.
Instruction
The course is delivered through group discussions, short lectures, and flexibly scheduled group meetings. Curricular materials may include some or all of the following: video-recordings, research articles, popular texts, game design documents, etc. Students will create tangible game design related projects (mainly within analog role-playing games), alone or in teams, and play and test their games. Students will show and critically discuss the results with their peers, the teacher, and other researchers/stakeholders where indicated. Feedback and guidance on writing will be provided throughout the course.
Assessment
The basis for assessment is the students' active participation in course-related activities, presenting regular progress of agreed-upon deliverables and adhering to deadlines. Moreover, the students should meet regularly with the teacher, following through on directions and conducting themselves professionally throughout the course. Deliverables include oral presentations and written assignments.
If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.
Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.
Reading list
Reading list
Applies from: Spring 2023
Some titles may be available electronically through the University library.
Course Literature
Required Readings
All course literature is available online on the course page in Studium. On the course page students can also find videos and recommended readings, exceeding this list.
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Baird, Josephine;
Bowman, Sarah Lynne;
Hugaas, Kjell Hedgard
Liminal Intimacy: Role-playing Games as Catalysts for Interpersonal Growth and Relating
Edition Donau-Universität Krems, 2022
The Magic of Games (Eds. N. Koenig, N. Denk, A. Pfeiffer and Th. Wembacher)
pp. 169-171
Mandatory
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Bowman, Sarah Lynne
Immersion and Shared Imagination in Role-Playing Games
Part of:
Role-playing game studies : transmedia foundationsNew York: Routledge, 2018
(2018) s. 379-394Mandatory
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Bowman, Sarah Lynne
Social Conflict in Role-playing Communities : An Exploratory Qualitative Study
Part of:
International journal of role-playing [Elektronisk resurs]2008-
(2013) nr. 4 s. 17-18Mandatory
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Geneuss, Katrin
The Use of the Role-playing Technique STARS in Formal Didactic Contexts
Part of:
International journal of role-playing [Elektronisk resurs]2008-
(2021) nr. 11 s. 114-131Mandatory
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Järvelä, Simo
How Real is Larp?
Part of:
Larp design : creating role-play experiencesKbh.: Landsforeningen Bifrost, 2019
(2019) s. 22-24Mandatory
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Levin, Hilda
Metareflection
Helsinki: Solmukohta (Nordiclarp.org), 2020
pp. 63-75
Mandatory
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Lukka, Lauri
The Psychology of Immersion
Part of:
The cutting edge of nordic larp : Knutpunkt 2014Malmö: Knutpunkt, 2014
(2014) s. 81-92Mandatory
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Montola, Markus
Role-playing as Interactive Construction of Subjective Diegeses
Denmark: Projektgruppen KP03 (Knutepunkt), 2003
In: As Larp Grows Up - Online article (Eds. M. Gade, L. Thorup, M. Sander)
pp. 82-89
Mandatory
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Montola, Markus;
Saitta, Eleanor
The Art of Steering: Bringing the Player and the Character Back Together
Copenhagen, Denmark: Rollespilsakademiet, 2015
In The Knudepunkt 2015 Companion Book (Charles Bo Nielsen, Ed.)
pp. 94-105
Mandatory
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Pohjola, Mike
Dragonbane Memories
Nordiclarp.org, August 18, 2021
Mandatory
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Teteau-Surel, Leila
10 Steps for Integrating Transformative Experiences
Oslo, Norway: Knutepunkt, 2021
Book of Magic: Vibrant Fragments of Larp Practices - On Line Article
pp. 117-124 (Eds. Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc och Lars Kristian Loeveng Sunde)
Mandatory
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Vejdemo, Susanne
Play to Lift, Not Just to Lose
Nordiclarp.org, 2018
Mandatory
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Westborg, Josefin;
Nordblom, Carl
Do You Want to Play Ball?
Knutepunkt, Oslo, Norway, 2017
In: Once Upon a Nordic Larp - Free Access
pp. 130-140 (Eds. Martine Svanevik, Linn Carin Andreassen, Simon Brind, Elin Nilsen and Grehe Sofie Bulterud Strand)
Mandatory
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Whitton, Nicola
Digital games and learning : research and theory
New York: Routledge, 2014
Selections: pp. 104-108
Mandatory
All course literature is available online on the course page in Studium.
On the course page students can also find videos and recommended readings, exceeding this list.